PCSX2 RATCHET AND CLANK SLOW PS2
IMO I don’t see real advantage in that choose by PCSX2 to go 64bits only… in fact I believe a lot of old machines that can run PS2 games via emulation will be left behind… that include some lower specs machines only used for emulation. I move to 64bits apps when there is some reason to do it… like MS Office that allows more rows in Excel (probably due the memory limitation in 32bits) but it doesn’t add anything in terms of performance over 32bits… and the apps I tested in 32bits vs 64bits showed the memory consumption increase a lot in 64bits app.īTW in Virtual Machines I use only OSs in 32bits due the lower memory footprint… it uses less memory so I can setup my VM using less RAM from the host.
PCSX2 RATCHET AND CLANK SLOW CODE
I can understand your others points like less maintenance/optimizations to be done in code or even less storage used with 32bits libraries but OS won’t stop to ship with 32bits because at the core x86 is 32bits and that will never change. This alone will guarantee that X86 32bits will never go away unless you move to another type of CPU architecture that is exclusive 64bits. But still, it's another reason to move away from 32-bit apps and operating systems.Ĭlick to expand.X86 will never be 64bits only… 64bits is an extension over 32bits like SSE for example. So it's also a storage saver, although the storage savings is likely not much. This is because an operating system that only supports 64-bit apps won't have DLL files and resources for 32-bit apps to use. Moving to 64-bit only operating systems and apps means that there will be less resources taken up by the operating system as well. And again, just because it's 64-bit doesn't mean it has to chew up RAM. It's the same reason developers should drop last generation consoles once enough people have migrated to the new generation consoles.Īt least with that console example developers can say, "There's too much money left on the table by not supporting last generation consoles." If we move entirely to 64-bit apps and operating systems then we don't have to worry about that anymore, and developers can maintain a single development rail which is better for everyone. If we move solely to 64-bit then developers don't have to maintain two different versions of the same program, or code the program around the least common denominator (32-bit) if they don't want to maintain two separate executables for the same app. The only way that a 32-bit app is using less RAM than a 64-bit app is if the two versions are designed differently, which is part of the reason that 32-bit should die. 64-bit apps can use more than 4GB of RAM, but that doesn't mean that they have to use more than 4GB of RAM. There's still a long road ahead before the GameDB is *full* of course, but quite a few popular titles (and some not so popular ones) have already been filled with the correct settings.Įven if an app doesn't need more than 4GB of RAM it can still be developed as a 64-bit app. So no more hunting game fixes down on the PCSX2 wiki for example. For me and you this means that in the future you can just start a game on pcsx2 and then all necessary fixes will be automatically applied. In the past this has been mostly used to apply certain fixes to games that solve issues regarding timing (notoriously difficult for PS2 emulation) and floating point math rounding (Floating point math works fundamentally different on a PS2 than it does on a modern CPU, a problem not easily solved).Īnyway, with the update, pcsx2 contributors can now apply (nearly) all possible fixes PCSX2 offers via the GameDB. The GameDB is an internal document PCSX2 has which lists settings PCSX2 automatically applies when a certain game is booted up. I may have worded that wrong / explained it poorly. Per-Game and DEV9 (Which is important for Netplay) Settings have been added recently, still a few parts missing though. The new UI is also trucking along and gets more feature complete as it goes on.
![pcsx2 ratchet and clank slow pcsx2 ratchet and clank slow](https://i.redd.it/uo59ojyvdiu41.png)
So, if you have almost no programming experience, but do know the needed settings of a certain game, that might interest you.
![pcsx2 ratchet and clank slow pcsx2 ratchet and clank slow](https://i.ytimg.com/vi/1Z7DVix10G4/maxresdefault.jpg)
![pcsx2 ratchet and clank slow pcsx2 ratchet and clank slow](https://img.youtube.com/vi/twjuBmWcFY4/mqdefault.jpg)
Note: The GameDB is also the easiest thing to contribute to on PCSX2, since it's just editing a text file.
![pcsx2 ratchet and clank slow pcsx2 ratchet and clank slow](https://assets.reedpopcdn.com/sunset-overdrive-dev-insomniac-announces-slow-down-bull-1403860685036.jpg)
Texture offsets have not been added, since those values can differ depending on the internal resolution you've chosen. This is especially important on pcsx2 when it comes to upscaling as some fundamental differences between the PS2's Graphic Unit (GS) and modern GPU's make it possibly the worst console to upscale when emulating. In addition they added several settings to use in their GameDB, so users have to fiddle less when using the emulator. Opens the door to some optimizations and brings maintenance down again. All future builds and versions are now 64bit only.